

There’s no doubt they’ve thought long and hard towards making these puzzles interesting and difficult to solve but there has to be a limit as to how tough it is. Being precise is pretty tricky that’s for sure.Ĭreative-wise, the developers have brought together a whole host of wackiness such as needing to flip an alien called Alex over a Godzilla silhouette or having to push a Moai into a specific area. Even then, I spent ages trying to recreate the drawings made in the video until I finally got lucky.

It’s the levels of this ilk that caused me to do the unthinkable… look on Youtube after a crazy amount of retries. No matter how many times I attempted to knock over an object that looks like a test tube with a ball inside, I was always just slightly off from the solution.

Sadly the level of easiness switches from one extreme to the other as soon as Q15. You’d do that by drawing an object that’ll hit the large pink ball enough to make it roll to one side. For example, on an early level there is a ball on screen with the instruction to just move it across to the left side of the screen.
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It starts off by leading you into a false sense of security for Q1 by giving instructions to literally draw anything on the screen to pass the first test I thought to myself, this is going to be a series of ridiculously easy puzzles, for a while at least. Be aware this review has been written based on playing Q using a controller, as I suspected this would offer the most precise method of playing. With 140 levels to take a crack at, this could provide hours of conundrums. You’ll be given a screen with an objective to fulfil in order to succeed and it’s down to you to figure out one of the many ways to complete it. The idea is to solve puzzles, known as Qs, using the art of drawing and subsequently your creativity via Kinect or an Xbox controller.
