brazerzkidaispicy.blogg.se

Bitwig studio 2.3 firewire audio engine
Bitwig studio 2.3 firewire audio engine









bitwig studio 2.3 firewire audio engine

in S1, it/s like I start analyzing the damn thing lol. But in Cubase 5, since it didn't break it out.

bitwig studio 2.3 firewire audio engine

I noticed that since S1 breaks down the CPU meter to the specific VST, I started paying attention to it a lot more. In my experience, it's been on par with Cubase. I believe it moreso measures the ASIO buffer and how that's performing. I believe that S1's 'CPU meter' actually doesn't measure CPU performance. At the end of the day, you shouldn't use anything that doesn't allow completing the work without issue so if cpu (or anything else really) becomes problematic, yeah, I'd be looking elsewhere. He (being way more technically savy than I about such things) strongly suggests that this isn't the case.īut that's how most people compare it, perceive it, by what the meters say, as if they're all identical, which (according to him, and I tend to defer / agree) maybe isn't the best way to make that comparison.Īnyway, I hope it all works out for you.

#Bitwig studio 2.3 firewire audio engine software

One of the FL Studio devs talked about that in some detail, why it's potentially problematic to move between various software and assume that what's called a cpu usage meter in various places are actually measuring and displaying the exact same thing the same way in all of them. KMGuitarSlinger wrote:My CPU usage rarely even got up to 20% before (previous DAW) and so I have never had any reason to even worry about it. Surprisingly, the work always gets done, in all of them. Now I just work until I can't work anymore, then I bounce. I don't really bother with such minutia anymore, used to. when the two meters may not even be reading the same thing. and compare it to X and say 'It only shows 5% there. I do know (not saying you) that some people do kinda freak out when they see a single instrument cause the meter to register 20%. As long as everything is working, playing, I pretty much ignore it. The threshold for that (maximum cpu or core load) varies across multiple software and in the same software with different projects and different instrument arrangements. I just keep making music until my system can't take any more load and then I deal with it in one way or another (freeze, whatever) then I go back to making music. I haven't seen that personally but (granted) I rarely bother looking at the cpu meter much unless something stops playing right, starts dropping out, whatever.











Bitwig studio 2.3 firewire audio engine